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Logs to Level

How many logs and hours to your target Woodcutting level, in or out of the Woodcutting Guild.

Rate table
One row per tree in fixed oak to redwood order, with the logs chopped and hours run to reach your target Woodcutting level, at ideal continuous chop rates; the footnote lists real-world losses.
+7 in the guild
TreeXP/hLogsHours
Oak
Woodcutting 15 · 1,500 logs/h · 37.5 xp/log
56,250340,286226.9
Willow
Woodcutting 30 · 802.7 logs/h · 67.5 xp/log
54,184.6189,048235.5
Teak
Woodcutting 35 · — logs/h · — xp/log
not in the guild
Maple
Woodcutting 45 · 404.3 logs/h · 100 xp/log
40,429.7127,607315.6
Mahogany
Woodcutting 50 · — logs/h · — xp/log
not in the guild
Yew
Woodcutting 60 · 205.1 logs/h · 175 xp/log
35,888.772,919355.6
Magic
Woodcutting 75 · 99.6 logs/h · 250 xp/log
Woodcutting 75
24,902.351,043512.4
Redwood
Woodcutting 90 · 99.6 logs/h · 380 xp/log
Woodcutting 90
37,851.633,581337.1

Chop rates assume ideal continuous rolling; the wiki's published guild rates come in about 8% lower on yew, 12% on redwood, and 22% on magic (tree falls, respawns, walking between trees). The guild has 11 regular trees · 4 oaks · 7 willows · 13 maples · 17 yews · 8 magics · 2 redwoods (24 walls).

Inside the guild an invisible +7 raises the success roll, and the wiki's chart formula extrapolates linearly past level 99 (chart-derived wiki behavior, not a quoted mechanic); the boost never unlocks a tree, and no forestry events or group boost occur inside the guild.

The wiki flags its redwood dragon and crystal success pairs as possibly slightly off (they trace to whole-percent figures), so treat redwood rows as close estimates.

Regular trees are not listed: they fall after one log, so the success-roll model does not apply. Levels 1 to 15 take minutes on any regular tree near a bank.

Banking adds trips this model does not count; the wiki recommends dropping logs for maximum XP, and the guild has a bank chest by the magics and redwoods.

Not modeled: tick manipulation, the infernal axe, visible boosts (the dragon axe special, stews), and forestry events with their group boost (they occur outside the guild only).

About the Logs to Level calculator

How many logs you have to chop, and how many hours it takes, to reach your target Woodcutting level on every tree from oak to redwood, with your axe, inside or outside the Woodcutting Guild. Handy for ironmen deciding which tree to camp and whether the guild trip is worth it.

How the chop model works

While you chop, the game rolls for a log every 4 ticks (2.4 seconds), and the success chance interpolates between the OSRS Wiki's published values for your axe at levels 1 and 99. Inside the guild an invisible +7 raises the roll, and the same formula extrapolates linearly past level 99; that beyond-99 arithmetic is chart-derived wiki behavior rather than a quoted mechanic. The boost never unlocks a tree: cut requirements always check your base level.

Rates are ideal continuous chop rates, as if a tree were always in front of you. Against the wiki's published guild rates that runs about 8% high on yew, 12% on redwood, and 22% on magic, the cost of tree falls, respawns, and walking between trees, so treat the hours as a best case.

Frequently asked questions

Which tree is fastest to my target?

Read the XP/h column at your own level and axe: teaks lead raw XP outside the guild, while inside it redwoods pay the most XP per hour at high levels with far less attention. Lower trees often win at lower levels, and the table shows the crossover live.

Why do teak and mahogany show dashes with the guild toggle on?

Those trees do not grow in the Woodcutting Guild, so there is no guild rate to show. Their XP per log stays visible, and switching the toggle to outside the guild brings every number back.

Is the data live?

No. Cut chances, XP values, and guild mechanics are verified against the OSRS Wiki and hardcoded, so the page works offline.

Cut chances, XP values, and guild mechanics verified against the OSRS Wiki on 2026-07-28. Static data, no live lookups.